i am making a series of videos
Laying awake at night
Thinking about the day
Wishing pieces would shift
Imagining you could replay
Each and every time you felt you made a mistake
Mangled opportunity echoing anyway.
If you had said this or
Maybe things would
Be better, perhaps
Toiling over each and every tangent in the fabric of time
Calculating each and every butterfly stepped on and why
Do you incubate infinity?
Thoughts in your head
Run and dancing ‘round your consciousness
When you should be in bed.
All who feel regret or permanence, the weight of a first impression; all who carve mountains down to molehills or announce nothingness as all-important; all who choose will imagine choosing differently. We face great beasts called days. No action may be taken back because the beast flows solely forward in time. We may say something we regret and apologize or make amends, but we can never undo what has been done.
At a crossroads that splits left or splits right, you pick and you proceed. You experience everything along that fork at the same time you may imagine everything you are missing along the other, and the image you create for the road untraveled flavors the ground beneath your feet. In this case your decision changes the experience. What if your decision changed the very nature of the crossroads itself? What if choosing the right path made the crossroads diverge, but choosing the left path made the two paths converge a mile down the line? What if your choices changed not only the outcome of an interaction, but also the reality in which it was made?
These are questions implied in Fugue, an adventure game where you choose a hand of cards and play them to determine the outcome of events. There are 19 cards to choose from, each representing an action based in logic, empathy, anger, authority, faith, reason, martyrdom, or others. You pick six. You pick six, perhaps based off of your current mood, the character the game assigns you to play, or any combination of other factors. These six cards are the full extent of the vocabulary you have to respond to the crossroads you happen upon. When you finish your journey, you may end it or you may begin again. Fugue, should you choose to begin anew, is the great beast we confront along each cycle of the sun; every day a similar dream.
The tiger was my beast as the day is. I experienced every decision you can make with the tiger while playing the game as I experienced every outcome of that conversation while laying awake in bed all those years ago. These words ride on a wheel of fortune, though, as all things do. If I was not depressed I would not have wandered the internet in bed on through the afternoon, and I wouldn’t have tricked myself to get out of bed by asking someone to give me a game to write and draw about. Had a very specific person not replied I would not have known about Fugue. Had I not played a specific card during a specific scenario in the game, I wouldn’t have been thrown into the train of thought that sparked everything you read before you. My choice to propel myself out of my bed, the prison, is what led to everything happening. What if I chose something else, and what if that changed my bed? What if I made a decision that shaped it into bed, the place to sleep; or bed, the springboard into a productive day? Could I choose to create “day, the great opportunity” rather than “day, the great beast” in much the same way right or left changed the crossroads?
The tiger was my beast as the day was, but the tiger didn’t have to remain a beast. It was tiger, the danger; tiger, the hungry; tiger, the trapped; tiger, the unintimidated; tiger, the overtly carnivorous; tiger, the shouting match; tiger, the wrestler; tiger, the tired eye; tiger, the subpar; tiger, the deceiver; tiger, the broken; tiger, the misunderstood equal; tiger, the star; tiger, the clean; tiger, the curious; tiger, the mutual scratcher of backs; tiger, the deceived; tiger, the cuddle buddy; and tiger, the scarred. Nobody knows what it’s like to change a past choice because nobody can travel through time, but in Fugue you can. There you can learn that the truth isn’t as predefined as you think.
PLAY THE GAME HERE: [ http://gambit.mit.edu/… ]
Explore the nature of life, death, and regret.
Vigil: an interactive fiction videogame about life, death, and regret.
Available for download at 4:00 PM today!
If any of my marketing experiments pass the goals I set before I publish at 4, Vigil’s complete Behind the Scenes package will be released for free!
Hello everyone! I made a new game and this is one of the illustrations from it. It’s an interactive fiction piece that explores the nature of life, death, and regret. It should be ready to publish on Tuesday.
Everyone gets to play it for free, and I’ll also be posting a digital “making of” collection that has the source files for modding, templates that I used to create the illustrations for artists, a list of all the inspirations for the piece, and a short essay I’ll write that talks about what the game means, how I made it, and what challenges I faced.
This “making of” collection will be released for $5, OR you can help spread the word and I’ll release it for free! If this post reaches 100 notes before I publish the game on Tuesday, I’ll release the collection for free as well. Thank you for expressing interest :)
Maybe if I reblog this myself enough it well be popular with text post tumblr blogs. im p.funny, right? laugh and reblog!!!(: